Thinking about the space of representation, Korean Celadon: Preserving Culture focuses on using 3D modeling and AR to revive a lost art form and practice from the Koryo Dynasty.

Background…

Being half-Korean, I have always been interested in the rich cultural traditions, especially as Korea is in a big wave of modernization and technologic advances. The celadon (Cheong-Ja) was from 918-1392 AD. It was the pinncale of pottery in the Koryo Dynasty. However, during the Japanese occupation, the artform practically died out. While the creation of these beautiful pieces still occur, the materials have changed quite a bit from the original, especially the jade. With AR, I am looking at the idea of bringing this form to life.

Making…

Here I created sketches based-off a traditional celadon. I try to reference the proper measurements when creating the sketches. Following the sketches, I took it into Maya. The first version has many issues with too many polys and the form being not correct. So, I ended up starting over from scratch having grasped the object space better. Following the completion of the object, I moved it into Substance Painter, so I could create a jade color with the bronzed edges and marks of time.

Following the building in Maya, I brought the model into Unity. Once loaded into Unity, I used Vuforia to create an AR application. When preparing it to move to a phone application, I used a marker on my desktop to track its motion in space. One issue I had was once it was loaded, there was an inconsistency in lighting. I added point lights so when the user walked around the space, the object would not flicker or be covered in shade. Scaling was also important as I wanted the object to be easily seen but not too big in envelopes the space.

Final Product…

After it was properly working in Unity, the project was transferred to Swift to be moved to the iPhone as an application. Once on my phone, I began to place on surfaces. Given the circumstances of COVID, I was not able to place it on a pedestal like I had hoped, so I opted for flat surfaces with similar builds.

Questions Raised…

Having this been a project that was primarily teaching me how to work with AR, there are many considerations I have to the project’s spatial and contextual interactions in the design.

  1. How can the apps awareness of the user’s space be leveraged to convey history?
  2. How can important aspects of the object be emphasized without the use of text?
  3. With the presence of COVID (or without COVID and those who have limited opportunities to travel), how can we merge the spaces through technology for people to gain the tools to learn more about other cultures?