While my primary focus is on modeling and lighting, I enjoy opportunities to explore new skills, techniques, programs, and collaboration. I know there is always room for improvement, but I hope to continue to track my progress in my explorations and use the projects to better understand the world around me.
Moving Narratives
Pagan Folklore and Architecture
Branching off the idea of objects providing information, Pagan Folklore & Architecture creates a woven connection of a lost and revived culture by intermingling forms and relying on color to guide viewer connection of architectural form over time. The concept is to create an understanding of time and culture pertaining to Eastern Europe through environment-reliant storytelling.
Specious Spaces (2021)
Void of characters, this project utilizes light to contrast emotional points with childhood trauma as a result of child abuse. The big idea for this project was using contrasting visual elements such as lighting and imagery to examine the narrative of child trauma. The method of working was through a mix of storyboards, lighting, and forms, which was backed up and referenced to different VR, animation, film, and game styles.
Into the Looking Glass (2021)
Animatic into the development of self in the phase of multicultural identity expectations
Home (2021)
A collaborative animation exploring a child’s imagination living through the travel and work of her father.
Animator, Character Modeling & Rigging: Jessica
Layout Artist, Camera: Thomas Ellsworth
Lighting, Environment Modeling: Emily Subr
Eternal Transcience (2020)
Eternal Transience is reflection on death and the process of grieving and coping with loss. This piece arose from the loss of multiple people who passed away from natural causes or took their own lives. During the process, there were many questions around anxiety surrounding mortality.
Animation
Game Asset Development
Here I went through the process of modeling, texturing, rigging, and animating my seahorse inspired eco-bot.





Drawing





