Interactive Design

Dance with the Sea King

Interactive Animation

Dance of the Sea King is an interactive animation and installation that explores the process of utilizing folk story and universality in narrative-driven storytelling to reflect upon cultural identity. Through retellings of classic tales, such as the Korean Shim Chung Jeon, folk stories in animation act as a base for animator’s expressing heavy topics via symbolism and fantasy. It has played an integral part in Emily’s creative research process for examining the relationship of cultural identity and the environment around us. Animation allows children and adults to imagine and gain a deeper understanding of self by embedding the idea of universality and everyday life into whimsical narratives. When mixed with interactivity, this experience of animation brings audiences’ attention to emotions through tangible and thoughtful experiences that place them into the narrative. By incorporating Korean cultural narratives into an interactive experience, Emily used her personal journey with her biracial identity to consider how mediums can help audiences have conversations about multicultural identity. The goal of her research was to also aid designers in considering their cultural experience and others when designing environments for storytelling.

Emily Subr (Director, Modeler, Programming C#) | Hsi-Yuan Chu (Additional C# Coding) | Jeremy Patterson (Network Script Writers) | Juan Diego Torres Brenes LaRoche, Liz Hejny, Mila Gajic (Additional Prop Modelers) | Felicity Murphy (Physical Prop Designer) | Min Liu (Micro Controller Programmer) | Patrick Park (Sound Designer)

Serenity

Augmented Reality App for Stress

Serenity is an AR app for reducing stress through a focus on nature rather than a human avatar and is driven by creating reliance on user senses through binaural and meditative sounds and visual cues. The main focus was researching and learning how to use interactive tools to create an emotional relationship between the app and user. 

Shivam Patel (Engineering) | Emily Subr (Design & Modelling)

Tales of Body

Unity Game

Tales of Body is a first-person interactive animation that takes players deep into a magical book where they encounter mythical giants trapped in different emotions. The game is a metaphor to the experiences of multiracial identity development and some of the obstacles that stand in the way of understanding placement. The pipeline consists of moving between Quill in the VR space to Unity in a 2D space.

Emily Subr (Modeling, Programming, Script) | Joon Park, Angela Zheng, and Manuel Noriega-Ramos (Voice Actors)

Data Art in the Physical and Virtual World

Augmented Reality Research

Dr. Matthew Lewis (Supervisor & Lead) | Emily Subr (2D, 3D, XR and Web Production and Design) | Hsi-Yuan Chu (Programming, XR prototyping)

Eyes of Mariam (on-going)

Virtual Reality Experience

Eyes of Mariam is an embodied interactive experience that follows the journey of Mariam, an African teenage girl, who faces traumatic events that threaten her goal of getting an education. The experience is being developed to raise awareness, promote advocacy, and encourage policy changes concerning children’s rights to education in war-prone African regions.”

Shadrick Addy (Director & Interactivity Design) | Mila Gajic (Character & Animation Design) | Emily Subr (Sound, Narrative, UX Design) | Juan Diego Torres Brenes LaRoche (Environment Design)

The Sacrifice of Shim Cheong

Physical and Digital Lighting Experience

The Sacrifice of Shim Chong is a retelling of a famous folk story about a daughter’s sacrifice to the dragon king for the love of her blind father. In this 360-performance, the audience follows Shim Chong on her journey through shadows, light, animations, dance, and live storytelling.

Emily Subr (Director, Asset Modeler, Physical Prop Designer, Live Dancer), Liz Hejny (Concept Development, Water Simulations, Narrative Performer), Owen Kabelitz (Physical Prop Designer, Stage Manager), Thomas Ellsworth (3D Layout Artist, Dragon Animator, Projection Mapping Specialist, Live Performer), Sarah Dooling (Animator, Lighting Board Operator), Jessica Sunderhaft (Animator, Physical Lighting Operator), Marcy Paredes (Asset Modeler, Projection Mapping Specialist), Hannah Powers (2D Animator, Physical Prop Designer)

My Dearest Friends

Web Based Educational Game